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Ceebot drawings
Ceebot drawings














WWII).Īgain, this is where the human brain is much better than any program, so it makes no sense to write algorithms for such tasks. Therefore attacking from multiple directions, "red herring" и fast relocation along the front line become very important (exactly like at wars in the middle of XXth century, e.g. It is something human brain excels at (in comparison to algorithms).īalance is so that frontal attacks are very costly (good defense can destroy a great amount of units if an attack is frontal). Frontier line is more or less clear and stable.įrom this point there is no choice of rush/produce/defend, you are to collect forces, invent tricky maneuvers and attack.Īt this moment there is only one work for players brains: tricky tactics. The typical border between middle-game and end-game is when all "free" resource sources are conquered by one of players, resources are being drilled, roads a constructed and factories produce bots at full speed (everything is automated by players in a way they want). The same goes for engineering units in home front. if you have better combat algorithms for a group of bots = you're better at micromanagement. Players are to make strategic decisions and give high-level orders. Player does not have to micromanage, he or she writes algorithms (in advance) instead. The game is about splitting tasks which are best solved by chip and by brain. I'm looking for reference to other games where such problem of end-game was resolved.

#Ceebot drawings how to

Don't know how to describe this feeling correctly. say, development of a game since middle-game. I found out that end-game of a typical session is quite boring, no impression of. In my game basic units are actually programmable by a player (like in Colobot/Ceebot), that's why it is so important to keep them significant from the first to the last second of each session.

ceebot drawings

Imagine an RTS game where so-called basic units play the main role throughout a whole game session.














Ceebot drawings